Tuesday, May 12, 2020

Video Games And Its Impact On The World - 2032 Words

In this era, video-games play an important role in leisure and entertaining time in every society. PlayStation arrived in 1990s, which was the start of modern videogame age and with the entrance and the development of new technology such as high speed internet, this entertaining segment becomes more and more accessible and favourable among customers. Today gaming affects billions of people around the globe and it will continue to grow. The UK games industry was worth close to  £3.5bn in consumer spend in 2013, up 17% from 2012. The forecasted revenue of the industry and the daily time spent playing video games, make this industry a shining star. The forecasted revenue for video game console (1 out of 4 segments in videogame industry) will be 55.05 billion US dollars by 2018 (compared to 37.4 billion USD in 2012) (Anon., 2014)and the daily time spent playing video games per capita in the United States will be 28.3 minutes by 2015 (Anon., 2014). These numbers make this industry more attractive than its other entertaining competitors. In the Video-games Market the final product, â€Å"the gaming console† is directly associated with brands, as their content and quality generate a brand image. There are three major brands playing in this ground and no one dares to enter into the market because of the giant size of these brands, these titans are Microsoft (Xbox, ranked 198th in brand finance’s global 500 with a brand value of 6.47 billion USD) (Anon., 2014), Sony (PlayStation, rankedShow MoreRelatedVideo Games And Its Impact On The Modern World2471 Words   |  10 Pages Video games have had a short, but nonetheless impressive, history thus far; titles such as Tennis for Two and Pong, which had minimal graphics and very basic objectives for the player, served as the groundwork for what would later become a major industry. 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Meida panic happens when a new media appears; people will have aRead MoreViolent Video Games Essay889 Words   |  4 Pagesâ€Å" Video game violence has become a highly politicized issue for scientists and the general public † ( Ferguson, 2007 p309). The video game is always controversial as some of them contain sexual and violence and so on. Especially some violence games were played by the adolescents. Adolescents are very fragility. Violent video games are negative for the children which will impact their social relationship, their health and make them has aggressive behavior. First violent video games will impactRead MoreNegative Effects Of Video Games1143 Words   |  5 PagesFrom virtual world gaming to common arcade games players have been intrigued by the pixelated images, ideas and story lines created by developers. Video games of todays society contributes both positive and negative health related habits to the lives of gamers. 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There has been an increase in theRead MoreVideo Games Effects On Entertainment Industry949 Words   |  4 PagesToday in our world, video games have been a massive impact and phenomenon on entertainment industry. People from different ages playing video games from different types of consuls and games, and the sales from this industry is growing. What is makes different from video games than another entertainme nt industry is video games encourage people in different levels to have more attention and focus more emotionally and physically on the screen. There are different games that are made to appeal the gamersRead MoreAnalysis Of Dream Machines By Will Wright1401 Words   |  6 Pagesallowing us to better develop the world. I found that most of his arguments and examples, such as how video games improve reaction times, were outdated and boring expressions. Many articles have debated these arguments, however I did find his view on personalization quite relevant. His article brought up two points that are usually not noticed in other articles. First he talks about how playing video games is a lot different from watching someone play video games. He gives an example of how it isRead MoreNegative Effects Of Video Games1129 Words   |  5 Pagescharacters in the game, then observing and learning from the game, which eventually leads to them practicing the things that they have saw from the video game. Although video games may be enjoyable for teenagers, the frequency in which one plays a video game can cause harmful effects in the development into adulthood. Research is inconclusive on whether or not video games are to be totally blamed for things like violence, declination of social skills, and increase to health issues. Video gaming is just

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